With your senses on high alert you train a watchful eye on every soul in the room, but when the server finally brings your drinks to the table, you permit yourself a brief moment to enjoy it. The ale is surprisingly good and unexpectedly strong. The cool, stiff drink helps to soothe you and you actually manage to relax for the first time in days. After some time, however, you feel the weight of your journey bear down on you once again and the decision is made to turn in for the night. You can't recall the last time you felt this tired.
Back in your room, you repeat the command for the Iron Golem to stand guard outside your door. Then the world starts to spin and you find it difficult to stay on your feet. As you stumble toward your bed, everything goes black.
You wake in the dead of night with a pounding headache. Slowly sitting up, your vision clears just in time to witness the horror of the Iron Golem as it bears down on one of your companions and snatches them up in its massive hand. In a rush, you frantically search for the control rod, but it's not there. Your companion groans in agony as the last bit of air is squeezed from their lungs. If you do not act quickly, it will crush the life out of them.
CHOOSE A RANDOM OATHSWORN TO BE THE TARGET OF THE GOLEM, THEY LOSE 1 HIT POINT
One of you smashes the Golem with a wooden chair, but the chair simply shatters against its iron shell. Changing tactic they grasp the fingers of the Golem and with all their might, pry at them. It looks like they might budge. Struggling to your feet, you realize you must get that control rod back before the Golem claims a life.
As you glance around the room, you catch a glimpse of a silhouette outside the bedroom window. The dark figure stands in the slanted rain of the muddy street below with what looks like the control rod pointed directly at the room.
At that very moment, the door to your room bursts open, revealing several cloaked figures in the hallway outside, each with daggers at the ready.
EACH OATHSWORN MUST CHOOSE TO PERFORM ONE OF THE FOLLOWING TASKS, BUT AT LEAST ONE OATHSWORN MUST TRY TO RECOVER THE CONTROL ROD
1
TRY TO STOP THE GOLEM FROM CRUSHING YOUR COMPANION
2
STOP THE CLOAKED FIGURES IN THE DOORWAY FROM ENTERING THE ROOM
3
JUMP OUT THE WINDOW AND CHASE DOWN THE FIGURE WITH THE CONTROL ROD
THE OATHSWORN TARGETED BY THE GOLEM MUST CHOOSE TO TRY TO STOP THE GOLEM